Game Update: v.0.10.2/3 - February 14, 2025
We have finalized the prototypes as planned.

However, the manual required more work than we had originally planned. In addition, we are still testing the game. All these circumstances have resulted in the following significant changes to the gameplay:
Fight
The fight had two main problems: it was unintuitive due to the complexity of the rules, and without using items, it didn't offer much in the way of mitigating randomness. The fight with shadows provided a much more interesting experience, so I decided that:
We have introduced Strength and Magic dice, which you roll in combat.
Then you decide which die to use first, which affects the order and power of damage dealt and received.
Native Mineral can now be used to develop a character, like crystals and gold, but combines their effects
The values on the attribute dice have been changed - instead of 0. and 6. we have introduced 2 sides with success symbols.
Wanderer / NPC interaction
We've introduced new ways to interact. Now you can murder him, kidnap him, or just do a quest for him.
The rest of the changes are mostly corrections. You can find instructions at the Tabletopia link below. The demo scenario has also been updated.
Illustrations
We are working hard on new graphics.

Next Steps
Sending prototypes to content creators
A campaign that we'll be announcing soon. We're about a month away from launch.
Support us by following project page.
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